XNA Weekly Roundup 27-03-07 to 01-04-07
Tuesday, April 03 2007 - gse, xna, torque-x
Here we go again with another weekly update; sorry it is a bit late.
But it as been another quiet week in the world of XNA, but this week we have seen a few new Bloggers come onto the scene (Lets hope they keep the content flowing). We have also seen a refresh of the Garage Games Torque X Systems and the introduction of another starter kit, "Platformer Starter Kit".
Ziggy has posted an update to his tutorial collections, and we have seen an example of a Windows GUI System for the XNA Framework.
Just a Reminder guys that a lot of the XNA Community already hangs out on IRC on the Efnet Server in the #xna Channel, please drop by and say hello… it has been a but quiet there as well.
27-03-2007
CordellCP3 is running a myspace blog and plans to start working on some XNA Projects | |
George from XNA Development posts a Prototype of his Dream Build Play Entry. | |
Bernhard W has started a log where he plans to work on a framework called YaTs (Yet another Toolset). This toolset is design for XNA and uses XML to describe the GUI and other aspects of games. | |
In regards to a chat on the IRC (#xna channel on Efnet) I posted a small tutorial on changing the background of your application with a random Colour. |
28-03-2007
The Xbox 360 Live system goes off line for maintenance |
29-03-2007
Microsoft Release a new research Site that focuses on Game Camps | |
SamH starts up an XNA Blog and talks about a Golf Game he is working on. | |
Another article on "Schizoid", the first XNA Based XBLA Game | |
The Garage Games Team post about the Platformer Starter Kit for the Torque X Systems. | |
The Torque X System gets a refresh, and Talks about the Torque X Pro System. | |
XNA Portal Adds a Community Links Section |
30-03-2007
Oblivion SDK - A software development kit for games written in C# using XNA | |
X2D is a 2D game engine in progress built around Microsoft's XNA technology. | |
Gamasutra posts an article on the Collada File format, and I included a link to a Content Pipeline Processor for XNA that read and use the file format. | |
Aaron gives us a preview of his Windows GUI System for XNA |
31-03-2007
Shawn gives us a little information on Massaging the Thumb sticks on the Xbox 360 controller | |
GameDailybiz posts an article on XNA with Chris Satchell. | |
Ziggy Posts about a mode to Nuclex's Ball Race… it now can use the Wii Remote. |
01-04-2007
PlasmaFlux releases an Article on Networking, XNA, and Windows games… | |
I previously posted about the Windows GUI System for XNA, but Ziggy now posts that the Code has been released… | |
Ziggy posted a complete list to his Tutorials, all of which are based on XNA |
Ok that's it for now, BTW if I have forgotten anyone's achievement please have a look at this post…
Also I saw a post on the Creators Site where some one was talking about a magazine for XNA, if this is something that the community would like to have a look into I would be more then willing to start a project. Maybe we could look at something like Blenders bimonthly emag… Again if you are interested drop me a line I will see what I can do.
Until next time Thanks for Reading…
