XNA Weekly Roundup 18-03-07 to 26-03-07
Sunday, March 25 2007 - xna
Ok here we go with this weeks update…
It has been a relatively quite week in the world of XNA; this must be due to the April Update coming soon. But through the week we have seen some discussions on Performance. I remember with Managed DirectX everyone seemed to be talking about the Perfect Game Loop, but with XNA it seems to be Performance and the Foreach functions, this month cornflower Blue gives us some thoughts on the Foreach loop.
We also got to see the release of some more applications including Sky burner and Realms of Keldar, both of these are games ported from another code base.
This week David Weller gives us an introduction into Source control with the express products, as well as giving some praise to Sharky on his Air Legends Game (Which now includes Multi Player Split Screen). But most of All David tells us that the XNA Teams are Hiring, note that you do not send your information to David please follow the correct path for any applications or Questions.
Also George from XNADevelopment has posted a brief game design spec for his Dream Build Play entry.
Here are the weekly headlines...
17-03-2007
Cornflower Blue gives us a look inside the foreach and garbage collection issue |
19-03-2007
Moriarty Toys gives us another demo Video of Sky Burner which uses a XNA porting of their 3D game engine TerraCresta | |
Deano gives us an article on the Entity Model of Game Design | |
Francois Hamel, is a new Blogger to the World of XNA, note that it looks like he also dos some work with 3D Modelling. | |
New XNA Blogger, Using VB.Net, C#, and XNA |
20-03-2007
David goes through some of the options for Source control in the Express Products | |
Shawn gives us a small article on Premature Optimization | |
Leadwerks open an XNA Forums, used for discussions relating to there product and the XNA Systems | |
Jamie Fristrom (Torpex Games) gives us a little bit of insight into the certification process for XBLA and how they are moving, he also talks about some of the reasons they choose XNA and C#. | |
George from XNADevelopment gives us a little preview into his Dream Build Play Entry. | |
Steve Dunn takes us through a simple process of running unit tests in Visual Studio Express (Using TestDriven.net) | |
David gives Sharky a good rap with the release of the Split Screen in Air Legends | |
www.xnaresources.com have redesigned there link directory, now you have the ability to manage your own links. |
21-03-2007
Ziggy gives us a preview of smudgedcat.com's new game Shuggy. | |
Mike Fleischauer has been working on a free XNA Book for a while... And he now has a new home for it. |
22-03-2007
The Blade3D Team have refreshed the Blade3d Engine Beta (Build 1595) | |
Plasmaflux releases the code to his Network Enabled "Noughts and Crosses" game. |
23-03-2007
SharpSteer, a C# Port of OpenSteer | |
Here is an update to the Blender DirectX Exporter that plays a little more nicely with animations | |
XNA Pacman, a Simple clone of the old Classic |
24-03-2007
How to use the XNA Framework with F# (Fsharp) | |
Heres an Interesting Article on MSDN "User Account Control for Game Developers", anyone targeting the Vista System should have a look at this. | |
A veray simple look at Game Components | |
Michaels Klucher gives us a run down of what XNA is | |
Do as I say, not as I do ... Gives us a little 3d primer, including the Math that is needed | |
David Weller Lets us now that the XNA Team is Hiring, make sure you read this post and what David has to say about it. | |
The first Public Demo of Realms of Keldar, the application uses the myRPG Engine that Alex has been working on. |
25-03-2007
Spatial Horizons have started a blog, that includes the plans for an XNA based Mapping solution (GIS). |
That's it for this week, hopefully we are going to see more of the community Bloggers starting to talk about their Dream Build Play Entries, and I know I am planning to…
