XNA Weekly Roundup 12-03-07 to 18-03-07
Saturday, March 17 2007 - xna
Here we go with another Weekly Roundup from the XNA World.
05-03-2007
George has posted about an XNA Slot Machine game he has been working on; Included is the links to download the game and source. |
11-03-2007
New game Release Nibbles, a Snake Clone. |
12-03-2007
Benjamin posts some pictures of the XNA Booths at the GDC 2007 | |
Jamie Fristrom, technical director of Torpex Games talks about their game "Schizoid for Xbox Live Arcade" | |
A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format | |
A new Blogger is starting to work on some remakes of the old Vic-20/Commodore 64 games, starting with "Pit". | |
Zedist talks about a Game component he is working on, a Comic player along the lines of the system in Max Payne |
13-03-2007
Joran Lets us know that Due to other commitments he has to stop posting the Weekly Updates | |
XNA Input Control Manager - This is a simple input manager for xna. It dispatches the mouse, keyboard and gamepad in different events. Keyboard also implements a buffered key control. |
14-03-2007
Stephen Styrchak hints that with the April Refresh for the XNA and GSE System we will be able to get more diagnostic information when deploying to the 360. | |
LetsKillDave gives us a rundown of the upcoming books on XNA, 3 of them due by May |
15-03-2007
For those wanting to play around with Achievements in your XNA Application Major Nelson gives us the Unlock Sound | |
The Pensive Gamer (Joseph Molnar) is a new Blogger to the world of XNA and plans to blog about his travels into the world of XNA; he starts with a good post about the tools and resources to get you started. | |
Shawn helps us Decide if we are Game Programming Geeks |
16-03-2007
Next Generation - Interactive Today, Video Game Industry News posts an Article on XNA "Is this YouTupe for Games", talks about one of the proposed new features for the creators club online | |
Riemer takes us through XNA Clip planes, Part of his forth series of tutorials "Advanced Terrain" | |
Kyle reminds us that the http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro is a great resource for learning how to use Blender | |
Riemers Forth Series of Tutorials "Advanced Terrain" is finished | |
Riemer Updates his Second Series of Tutorials so it now uses Quaternions | |
Cornflower blue, Eli gives us a rundown of performance, for each loops and Garbage Collection in out XNA Applications. | |
New XNA Community Blog has been started; note that this is not xnadevelopment.com. The www.xnadevelopers.com | |
Another New Blogger to XNA. | |
Shawn Hints that there is a sample for game state management there list of upcoming work items |
17-03-2007
Rhysyngsun releases code to his Event Driven Keyboard Input Component | |
Benjamin releases an Updated version of the GDC 2007 Dungeon Quest Game |
Ok, that's it for this week; remember if you have anything that you would like added please post. Also one more thing if you have any questions on the XNA Framework, Game Studio Express or any other game development question you can drop over to http://creators.xna.com. Or you could jump onto the IRC and talk with us all live, we are currently living on Efnet under the Channel XNA, hope to see you there.
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Hi!
Thanks for featuring my new blog! I already had much fun with xna express and look forward to explore it as much as i can.
Cheers!