XNA Weekly Roundup 12-03-07 to 18-03-07

Saturday, March 17 2007 -

Here we go with another Weekly Roundup from the XNA World.

05-03-2007

Code Release

George has posted about an XNA Slot Machine game he has been working on; Included is the links to download the game and source.

 

11-03-2007

Code Release

New game Release Nibbles, a Snake Clone.

 

12-03-2007

News

Benjamin posts some pictures of the XNA Booths at the GDC 2007

News

Jamie Fristrom, technical director of Torpex Games talks about their game "Schizoid for Xbox Live Arcade"

Sourceforge

A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format

New Blogger

A new Blogger is starting to work on some remakes of the old Vic-20/Commodore 64 games, starting with "Pit".

Code Preview

Zedist talks about a Game component he is working on, a Comic player along the lines of the system in Max Payne

 

13-03-2007

News

Joran Lets us know that Due to other commitments he has to stop posting the Weekly Updates

CodePlex

XNA Input Control Manager - This is a simple input manager for xna. It dispatches the mouse, keyboard and gamepad in different events. Keyboard also implements a buffered key control.

 

14-03-2007

News

Stephen Styrchak hints that with the April Refresh for the XNA and GSE System we will be able to get more diagnostic information when deploying to the 360.

News

LetsKillDave gives us a rundown of the upcoming books on XNA, 3 of them due by May

 

15-03-2007

Resources

For those wanting to play around with Achievements in your XNA Application Major Nelson gives us the Unlock Sound

New Blogger

The Pensive Gamer (Joseph Molnar) is a new Blogger to the world of XNA and plans to blog about his travels into the world of XNA; he starts with a good post about the tools and resources to get you started.

News

Shawn helps us Decide if we are Game Programming Geeks

 

16-03-2007

News

Next Generation - Interactive Today, Video Game Industry News posts an Article on XNA "Is this YouTupe for Games", talks about one of the proposed new features for the creators club online

Tutorial

Riemer takes us through XNA Clip planes, Part of his forth series of tutorials "Advanced Terrain"

Tutorial

Kyle reminds us that the http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro is a great resource for learning how to use Blender

Tutorial

Riemers Forth Series of Tutorials "Advanced Terrain" is finished

Tutorial

Riemer Updates his Second Series of Tutorials so it now uses Quaternions

News

Cornflower blue, Eli gives us a rundown of performance, for each loops and Garbage Collection in out XNA Applications.

New Site

New XNA Community Blog has been started; note that this is not xnadevelopment.com. The www.xnadevelopers.com

New Blogger

Another New Blogger to XNA.

News

Shawn Hints that there is a sample for game state management there list of upcoming work items

 

17-03-2007

Code Release

Rhysyngsun releases code to his Event Driven Keyboard Input Component

Code Release

Benjamin releases an Updated version of the GDC 2007 Dungeon Quest Game

 

Ok, that's it for this week; remember if you have anything that you would like added please post. Also one more thing if you have any questions on the XNA Framework, Game Studio Express or any other game development question you can drop over to http://creators.xna.com. Or you could jump onto the IRC and talk with us all live, we are currently living on Efnet under the Channel XNA, hope to see you there.

kick it on DotNetKicks.com kick it on gamedevkicks.com

Similar Posts

  1. XNA Weekly Roundup 18-03-07 to 26-03-07
  2. XNA Weekly Roundup 02-04-07 to 10-04-07
  3. XNA Weekly Roundup 27-03-07 to 01-04-07

1 comment(s)

Hi!

Thanks for featuring my new blog! I already had much fun  with xna express and look forward to explore it as much as i can.

Cheers!

Clicky Web Analytics