XNA Weekly Roundup 02-04-07 to 10-04-07
Monday, April 09 2007 - xna
Hello All, it is that time again….
And yet again it has been quite compared to the first couple of weeks/months of XNA, maybe this is now the norm.
On another note for those who do not know as Yet, there is small team starting to work on a Game Development Magazine based on XNA. At the moment there is not much that can be made public as a lot of the details are still being worked out, but I can say that as soon as more information is able to be published we will… For more information you can watch for news in the weekly updates.
Here we go with the Weekly Update,
02-04-07
| With the Forums on Creators now being moderated, and the lack of a News Group I have opened up a News and Resources Forum on Virtual Realm, if you find yourself being missed in the updates or on other sites post you news here to get seen. | |
| XNA Resources Announce the Release of XNATextures. |
03-04-07
| CordellCP3 has released a Video of there Raptor2k7 project, the project now includes rockets that have a delay before they get to full acceleration, and He is also looking for feedback on the Video and Project. | |
| For those who are as old as me you will remember the Leisure Suit Larry series of Games, Michael passes on some links to the creators Game Design Documents, well worth the read. | |
| Kobingo from Shmup is looking for Beta Testers for there Bullet Hell Tactics game. (XNA Based Game) |
04-04-07
| JoeN has asked for feedback and any feature you would like added to XNA and GSE, remember to use the Connect site when posting feedback or suggestions. | |
| John announces the new evolution of XNA5D in the form of "Thrust" | |
| The April 2007 Release of the DirectX SDK has been released | |
| Comets, Comets crash on the earth and the last humans have to reach the bunker! In this game you have to protect them with a paddle (more information's are available in the ReadMe-File of the game). | |
| Pong Mania Ultimate, It's a little Pong clone I've written in C# with XNA. You know the game play so there is nothing more to tell… |
05-04-07
| Kartones posts some great resources on Pixel Art that we can use to style our XNA Applications with. | |
| XNA Resources release their XNA DevTags to the public | |
| Zhenzhong Xu over at Artificial Intelligence Driven has created Battle State, a clone of the old NES game Battle City. | |
| Looking for high quality cubemaps and skyboxes? Look no further. Humus has been kind enough to release over twenty high resolution textures for your enjoyment. | |
| Krisc over at jsedlak.org has written a tutorial on creating a simple particle system in XNA. |
06-04-07
| CreatedByX has been busy building a collection of sample XNA games, code snippets, tools and content processors and is sharing them with the community. |
07-04-07
| Bill from xna101 has posted a small tutorial on Using the Sprite Origin with SpriteBatch.Draw | |
| James Silva from skasoftware.com has released a new video of his XNA Game DishWasher: Dead Samurai |
08-04-07
| S3graham has posted about his Fluix project and the second release of the code. | |
| Dissimilitude has released a playable alpha of his XNA Game: Rainbow Fish. This game features flocking behaviours and a nice in game GUI system. Source code is also available for download. | |
| Ziggy is looking for an Artist to help with his small Multiplayer Game for the Dream Build Play. |
09-04-07
| System Warriors, A multiplayer spacial action game for Windows and XBOX 360 under development. | |
| Alex has started a Google Group for his MyRPG Engine system | |
| The Guys over at Imersiva.com have started a new game and a new blog, where they plan on blogging about there projects. | |
| Stubbs has posted his second tutorial; this one covers Cursors and buttons. |
10-04-07
| PlasmaFlux have released an update to the XNA Console application they have been working on for a while, and this release includes some new features that include the ability to change the way the console looks. |
Remember that if I have missed you, I am sorry, but you can always post your own news items on the News and Announcement forums here on Virtual Realm. Also on another not to get yourself noticed remember to Tag your posts with XNA so that the search engines can assist us in finding your news.
Thanks again,
