XNA Weekly Roundup 01-03-07 to 11-03-07
Tuesday, March 13 2007 - gse, xna
Ok here is my First Weekly Update, since Joran from XNATutorials.com has had to take a break from updating us with the weekly news I have decided to take up the slack and continue his work.
I will apologise now if I have forgotten anyone, but my sources will increase overtime. If I have forgotten someone please post and let me know. Also if anyone has suggestions for the format please let me know.
It has been a big week this week (Extended Week), as we have congratulated some winners started a new community, and begun a global Compitition. Along the way there has been some community projects started on www.codeplex.com and a couple of Tutorials released, we have also seen some Graphic Tutorials started that plan to assist developers turn into artists.
01-03-2007
Rick introduces us to Rocks and gives us a look at what is to come | |
TehOne Shows us a way of Enabling-Disabling Game Components when a game is Activated-Deactivated |
02-03-2007
XNAWordWind - NASA Word Wind conversion to XNA | |
The XNA Community Looses a Content Blog "More Than I Can Chew" Shuts it's door, Archived Content is located Here (http://www.box.net/public/f88q9bteqn) |
03-03-2007
The XNA Creators Club Online goes Live | |
The www.xna.com site goes Live | |
TehOne Releases a Frame rate Component for XNA | |
Ziggy releases a Tutorial on Using XNA in a Winforms Application | |
XNA Matrix releases an XNA Requirements Checker | |
The second Starter Kit for XNA GSE, Marblets has been released. | |
Dale from Fustrums Frustum starts blogging about his project, a RTS Empire Builder using | |
Mykre shows you how to expand the default game to use a Game pad State | |
Game Maker Studio.Net (GMS.Net) Build v1.2 Release, Game Maker Studio is a 2D RPG Tile Engine. |
04-03-2007
XNA FPS Engine - First person shooter for XNA. Written in C#. |
05-03-2007
The Dream Build Play Contest Begins | |
The Winners of the Dream Build Play warm-up challenge announced | |
Mykre releases code to show you how to Fade in a Logo for your application |
07-03-2007
XNA Development release a New Tutorial that takes you through Creating a Health Bar for your Application | |
Microsoft Release the Visual Studio 2005 SP1 Update for Windows Vista |
08-03-2007
Adult Gaming Enthusiasts have posted an interview with Michael Klucher | |
TehOne Releases a Mouse Component for XNA |
09-03-2007
Information on the entries for the XNA Game Studio Express Challenge (GDC 2007) have been posted, including links for the downloads | |
The Zbuffer Gives us a Rundown on Future XNA Announcements | |
Microsoft Release their slides from the GDC 2007 | |
The Blade3D Guys release the Blade3D Beta 1 Refresh (Build 1543) | |
The Broken Platypus Site Launches (XNA Development site for Matt Guest) |
10-03-2007
XNA101 released a modification to the Font Sample (From http://creators.xna.com) that will allow you to rotate your text. | |
Forget DNA It's XNA, converts his Camera code to a Game Component | |
XNA Resources launches a series on "Graphics for Programmers", the series starts with a Tutorial on creating a basic shinny dialog | |
Damage Control - XNA challenge 4 Day game. | |
Simian Escape - Repository for the XNA Challenge game 'Simian Escape' |
That's it for this week, remember if I have forgotten anything or you have suggestions for the format please post and let me know. On the other note if you like what I have done please give feedback…
Thanks again.
Mykre.
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2 comment(s)
Thank you!
Joran's weekly updates were really great and while I understand why he stopped I knew I would really miss them. It's great to see someone taking over.
And thanks for the mention as well :)

Hello Glenn!
Great job! I could go on, but, great job! (c:
Feedback:
I like your idea of having a left column with keywords, indicating what kind of news it is.
As it is now, however, there are many entries just labeled "News" in your list, which makes it difficult to scan through it. I read the whole thing, but for future reference, when I need to go back and find something, it'd be great to have some set of keywords to fall back on.
Here's a suggestion of keywords:
New Code - A program released containing the source code.
Updated Code - A previously released program which has gotten a major update.
New Tutorial - A text, describing a piece of code.
Updated Tutorial - Self-explanatory.
New Game - A program released without source code.
Updated Game - Self-explanatory.
Article - Maybe split this one into interviews, XNA hype, project hype, or something.
Teaser - A video or screenshot collection of something we are all excited about.
New Site - New website dealing with XNA.
Updated/Moved site - Self-explanatory.
CodePlex - Good one, but what about SourceForge (19 projects and counting)? (c:
The latest project on SourceForge is a XNA Blender plugin:http://sourceforge.net/search/index.php?words=xna&sort=registration_date&sortdir=desc&offset=0&type_of_search=soft&pmode=0&form_cat=18
http://sourceforge.net/projects/blender-xna-ppi/
To get the latest XNAprojects at Sourceforge:
http://sourceforge.net/search/index.php?words=xna&sort=registration_date&sortdir=desc&offset=0&type_of_search=soft&pmode=0&form_cat=18
Whatever, you get the idea. I'm not complaining, though. (c: It's nice to have someone pick up the slack, and do a good job of it as well.
Cheers!