XNA Game - Tile Map and Battle Scenes
Monday, March 24 2008 - xna
For those who have not noticed yet Nick has been working on a Remake of the xnaresources.com Tile Map Engine, you can view the articles, videos and samples on his Blog.
But this morning I came across the following video that uses some of the information in Nicks Video Series.
[YouTube:IEUjp2_R2zs]
"This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience in programming.
Included in this demo is a test of the new TileEngine with a BIG scrollable map and collision detection with 'rock' tiles and screen borders. This is a modified version of the tile engine I wrote when I first started learning how to program mixed with some techniques from Nick Gravelyn's tilemap tutorial series located at his blog at:
http://nick.gravelyn.com/I also changed the battle system layout a bit based on feedback, and touched up some of the polish.
Next step for me is to work on the animations for enemy units, add some graphics (especially for the F(ight) D(efend) and R(run) icons in battle) and sound effects.
Further down the list I would like to do a basic scripting engine so I could put together small cutscenes.. but this is starting to look like an actual game! "
If you havn't yet, please drop over and try Nicks Code...
Similar Posts
- XNA Weekly Roundup 02-04-07 to 10-04-07
- Book Review - XNA Game Studio Creator's Guide
- XNA Tutorial - Creating a Splash Screen
