XNA Game Component - Safe Area
Saturday, August 11 2007 - xna, game-components
This Safe Area Component is based off a helper class that was written by Manders from "Manders vs. Machine" a long while back. This Component will draw a transparent set of rectangles on the Game Application to show the different Safe areas. In this example the Red area is unsafe, where the Yellow area is Action Safe and the remainder is title safe.
I can not see this example used in many production systems, but it could be used for presentations (Which I have used it for) or demos to show the safe area when explaining the safe area system. Another use could be to check your application while it is running to see if it will use the safe areas.
Here is the Link to the File Download, Note that this project has been set up so that the Game Component is installed as a seperate Assembly for the project. To use it you would add a reference to the compiled Assembly.
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