XNA 2.0 has been Released

Thursday, December 13 2007 - , ,

Well it has been a late night, early Morning, or a nice evening for some... but the XNA Game Studio 2.0 has finally been released.

XNA Game Studio 2.0

This release represents the latest addition to the XNA Game Studio family, Microsoft XNA Game Studio 2.0, which enables hobbyists, academics, and independent game developers to easily create video games for Windows and the Xbox 360 console using optimised cross-platform gaming libraries based on .NET.
This release of the much anticipated 2.0 version contains improved performance along with new features such as expanded support for Visual Studio 2005 products, networking and multiplayer support, the XNA Game Studio Device Center, easier Xbox 360 connectivity, improved content pipeline experience, and much more.
For additional setup information and known issues, please read the XNA Game Studio 2.0 Readme page using the link below.

XNA 2.0 redistributable.

The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 2.0. This release contains improved functionality along with new features. Installation of this runtime is not necessary on systems that already have Microsoft XNA Game Studio 2.0 installed.
The End User License Agreement (EULA) for Microsoft XNA Game Studio 2.0 covers the terms under which developers may use the Redistributable. For full details, please review the Microsoft XNA Game Studio 2.0 EULA.
The runtime components in the XNA Framework Redistributable require .NET Framework 2.0 and the latest version of the DirectX 9 runtime. These additional requirements are available at the links below.

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