TileMap Template

Saturday, January 12 2008 - ,

Over the last few weeks I have been throwing around the idea of putting together a small RPG along the lines of the the old Ultima 4 and 5 games, but to do this I needed to get some artwork together. I know that there are several different sources that you can down load from the net, but as I actually like drawing and producing artwork I thought I would put it together myself and publish what I have done.

To start with I needed to get some base tiles drawn so that the tile engine could be started. I did start with the basic full tile textures but thought about adding some transitions to the tiles.

To do this I have put together a simple Photoshop file that has several layers in it. The first layer is just a normal Transparent Background, the second layer is a checker board image to separate the different tiles. And the last layer is a Template to assist in the drawing of the different transitions that are needed.

With this template I should be able to draw up the different layers that I need and then overlay them against some base textures to get all of the different map tiles that I am going to need.

Here is a link to the TileMap Template.

kick it on DotNetKicks.com kick it on gamedevkicks.com

Similar Posts

  1. Blender 3D - Texturing a Box
  2. Phoenix, Adding to the Background
  3. Drawing 2D Shadows in XNA
Clicky Web Analytics