Playing with Sprites and Collision Detection
Monday, January 04 2010 - xna, personal
While on the XNA Game Camp I was playing with a simple 2d collision sample that did per pixel detection on translated sprites. Over this weekend and today I have picked the code back up and have started to play around with the internals to see if I can get it to run faster.
So far it looks like I have it running well, but it still starts to slow down at about the 300 sprite mark. I think I still have some work to do with the code before I post what I have.
