Playing with Sprites and Collision Detection

Monday, January 04 2010 - ,

While on the XNA Game Camp I was playing with a simple 2d collision sample that did per pixel detection on translated sprites. Over this weekend and today I have picked the code back up and have started to play around with the internals to see if I can get it to run faster.

So far it looks like I have it running well, but it still starts to slow down at about the 300 sprite mark. I think I still have some work to do with the code before I post what I have.

kick it on DotNetKicks.com kick it on gamedevkicks.com

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