Picked up the MDX Hat again
Monday, November 28 2005
Ok it has been a while since I have done any real work using Managed DirectX, but I have picked it up again. Over the last few days I have been working in the back room getting it ready for or new family member (9 weeks to go) when I came across some old floppy disks. I did end up throwing them out as I need to purge some stuff, but before I did I got to have a good look through them again. Doing this has lifted my motivation and I have found a small project to work on. At the moment I am not going to talk about the details of the project, this is mainly because I would like to get a good way into it, get a working application and clean it up before the project goes public.
But in starting up again I have started looking at 2D applications and DirectX again. During my little research play I have looked at the sample framework and tried some 2d operations, as well as coding the framework from scratch. I have decided that the project is going to be from scratch. So far I have expanded on my AppIdle Application and added a DirectInput Interface, all works fine and it was easy to implement.... Next step is to get some debug text to display and hook in the mouse. I will make the base application that I have been working public in a few days.
At the same time as working with the Input Systems, I have also been working with the Sprite classes that where included in the SDK Samples that were added in the October release, when I have some more working models I will post what I have.
