Nazeeh talks Game Design and XNA
Wednesday, January 23 2008 - xna, game-development, xna-2-0
Nazeeh has put together a really good article on Game Design. This article is just the begriming but it will give you enough to get started on before his next post "When he puts it into Practice"
This is the first post in my “Building a game” series! The aim of this series is to walk through building a game from scratch and try to include as much of the thought process involved as possible. So how about you grab yourself something to drink and let’s sit and chat about game design!
Before I sat down to write this post, I walked to Shawn Hargreaves and Eli Tayrien’s office and talked about game design with them. These guys know a whole lot when it comes to game development and I highly value their input. The question I asked was “How does one go about designing a game?”
During the article Nazeeh Talks about a small game that was put together by the Rare team. I wonder if this is a game that we could see released for the community.
Here’s another example for you, I am just so full of them today :) We had a game internally developed by some dude from Rare studios while we were working on version 1.0 of XNA Game Studio. The game just couldn’t be simpler than it was. You and up to 3 other people control 2D ships on the screen and you all have to work together to destroy all the asteroids on the screen. Every level, you have to destroy more asteroids. The hook though was when one of your buddies died. You can bring them back to life if you collect a randomly spawning star that is the same color as their ship. Once your buddy would die, they would instantly start yelling “BRING ME BACK!!! QUICK!!” and everyone would be searching all over the screen waiting for their resurrection star to show up. Once it did, we would ALL rush to it to bring them back and more often than not, we’d all ram into an asteroid and die together. Such a simple concept but it was so fun that we played that game for hours! Probably caused us to delay the release a little bit ;)
