Tutorial Series - Creating a Game Engine in XNA
Wednesday, January 09 2008 - game-development, xna-2-0, game-studio
RoeCode over at Running on Empty has started a series of Articles that go through the process of creating a Game Engine using the XNA Framework.
This series of articles is all about building an Engine using the Microsoft XNA Framework. I am very excited about this series and hopefully you will be as well. These articles are not about development practices in C#, coding standards, or even how to use the XNA framework. Rather, it is my goal to build a small practical engine using the XNA Framework and to have fun.
In this first article he starts of with the base classes to get the program running, this includes some helper classes that utilize the XNA Storage system for saving the game settings.
I had a quick look at it this morning and it looks promising, well worth taking a look at and giving it a go.
