Microsoft DirectX SDK (June 2006) has been Released

Saturday, June 10 2006

Microsoft has released the latest version of the Microsoft DirectX SDK, for the managed world of DirectX there are still now real changes to the way we do things. At the moment if you are using the Managed DirectX system for production systems you should still be using the 1.1 version of the Managed DirectX Assemblies. If you are like me and some others who are starting to play around with code getting ready for the XNA Framework Release (No Information on the planned Release Date), there are some small hints as to what the XNA Framework may hold for us.

The following Information was taken from the DirectX ReadMe file.

"Managed DirectX 2.0 Beta Update

Microsoft is working on a new managed gaming framework which will target Windows and Xbox 360 known as the XNA Framework.  The majority of what exists today as the Managed DirectX 2.0 beta will become a key component of the XNA Framework. The MDX 2.0 libraries will remain unchanged as of the April 2006 SDK release and will continue to ship as a beta in DirectX SDK releases until a beta of the XNA Framework is made available.  While we are striving to deliver a smooth transition from code written to use the Managed DirectX 2.0 beta, Microsoft can make no guarantees about the API compatibility between the Managed DirectX 2.0 beta and the upcoming graphics API’s in the XNA Framework. Microsoft will be providing guidance about the API differences as well as migration assistance as more information becomes available regarding the XNA Framework.

The following is an initial list of known changes which will exist between the Managed DirectX 2.0 beta and what Microsoft will deliver with the XNA Framework. This list will be updated as more information is available, and is as always subject to change.

  • Managed XACT and managed will replace managed DirectSound and managed DirectInput respectively.  Managed DirectSound and managed DirectInput will no longer be available in the XNA Framework.  However, DirectSound and DirectInput will still be available for developers who choose to use Managed DirectX 1.1.
  • Managed will not be available in the XNA Framework.  support will still be available for developers using Managed DirectX 1.1.
  • Microsoft is actively investigating how to bring forward functionality from Direct 3DX 9.0 into the XNA Framework.  D3DX9 will still be supported in MDX 1.1
  • Please note that Managed DirectX 1.1 is fully compatible with the .NET Framework 2.0.

If you have any questions, comments, and/or concerns please contact xna@microsoft.com"

Here are the Download Links for the Microsoft DirectX SDK (June 2006) Release.

This is a cross post with Virtual Realm

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