Introduction to Collada, and a XNA Content Pipeline Processor
Thursday, March 29 2007 - xna, art-and-design
Gamasutra has posted a small article which will introduce you to the world of "Collada".
"COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools be combined into a production pipeline. The interchange format provides comprehensive encoding of visual scenes Including shaders and physics, and even multiple versions of the same asset.", The Khronos Group.
Here is a link to the Article on Gamasutra.
Here is a link to a forums post that talks about and offers a sample content pipline system for XNA to use the Collada File Formats.
