3D Physics Engine for XNA in Progress
Wednesday, October 24 2007 - gse, xna, game-development
Nick Gravelyn has been waiting for a while for a 3D physics system for his XNA Projects, but it looks like the wait has just been too long.
"I’m sick of waiting for a 3D physics engine to hit for XNA. For 2D, there’s Farseer, Jello Physics, and ChipmunkXna to at least get you going. But in 3D we really don’t have anything. Sure on PC you can use one of the managed wrappers for ODE or Newton. And there is the BulletX engine, but last time I checked that out, which was a while ago admittedly, the API was, in my opinion, horrendous and it seems like work on it is going pretty slowly."
To prove that he has got at least a working system he has also droped us a small video, Great work Nick keep it up and I am looking forward to seeing the end product.
Here is a Direct Link to Nick's Post.
